

A showcase of my recent work spanning mobile apps, web platforms, and video games.
Led the full redesign of Pupil’s digital ecosystem, from mobile and web experiences to brand identity and marketing collateral. Focused on unifying visuals, improving usability, and strengthening user connection across platforms.
Conducted user experience research for NASA's ARISA Labs to identify how the Eclipse Soundscapes’ Field Researcher Training Page could be more accessible for those aged 55 and older.
Designed the UI and pixel art for Witch’s Adventure, a 2D platformer about a young witch venturing through monster-filled caves to rescue her cat.
Created the script and coded scene transitions, text boxes, and menus for Risk-mance, an interactive narrative where players court mysterious monsters while navigating choices, banter, and consequences.
A look at the skills, tools, and practices that guide my process and help bring these ideas to life.