

Selected product design work across web and mobile platforms, focused on usability, scalability, and real-world impact.
Led end-to-end product design for an ed-tech startup, redesigning mobile and web platforms, building a scalable design system, and supporting the product from concept to launch across a multi-platform ecosystem.
Designed an AI-powered workflow that transforms unstructured ideas into structured tasks, wireframes, and actionable design outputs, streamlining early-stage product development.
Conducted UX research for NASA’s ARISA Labs, identifying accessibility gaps for users 55+, and informing design recommendations to improve usability on the Field Researcher Training Page.
Designed the UI and pixel art for Witch’s Adventure, a 2D platformer about a young witch venturing through monster-filled caves to rescue her cat.
I approach design through rapid iteration, user feedback, and close collaboration with engineering, focusing on building practical, scalable solutions.